What can we say about Altair? Well, being as he’s from the Assassins Creed franchise before it got really bloated and included dozens of nested sub-systems, he’s certainly the purest and simplest of the Assassins you get to play. We’re really lucky about Altair as a character because we get to see a lot about him and how he expresses himself, and we know for a fact that the ways he expresses himself in the game are the things he thought of as possible and doable.
I have never found feats or abilities that amplify the effect of critical hits to be exciting in 4th edition. Why, though? Ehhh, a couple of reasons.
She’s power, she’s grace, she’ll punch you in the face, she’s a queen, she’s a knight, she’s here to have a fight, she’s Amaya from The Dragon Prince!
I like this character a lot, and I like particularly the ways that she fits with some ideas like a D&D game, without necessarily already being a D&D game. There’s enough of a gap between what she does and how she does it, and how D&D would assume a character would do that to create an interesting creative space.
So okay, Alternate Rewards. They’re kind of a problem.
The list of Samus Aran traits we have is a little bit like one of those ‘pick two’ triangles. Heavy armour works against mobility. Mobility tends to be paired with melee damage, not ranged damage. Ranged damage tends to not work with heavy armour. We’re kinda screwed on this one.
There are too many furries in my world for me to let the “unarmed” weapon rules stay such a god damned mess.
A non-manufactured weapon which is part of a creature’s physical form, such as a fist or claw.
Add: Wielding an unarmed weapon in your hand does not occupy that hand[…]
With Frame Fatales running, I wanted to talk about a character who has a strong presence in speedrunning, and a character that owns a special place in the heart of the community, and a character who helps people feel connected to something. I figured what better to do, than look at a Link.