Author Archives: The Square Fireball

Homebrew content, patches, design discussion and other musings centred on 4e—the only D&D brave enough to give your fireball corners!

How to Be: Cyclops

A long time ago, when I first started playing RPGs, a friend (hi BigAngry) said to me, the thing with RPGs is that once you play in them you’ll notice the way that literally every single piece of fan media presents you a list of toys, things you can always look at, then point to and say ‘I want that.’ And I thought about another friend who doesn’t care about RPGs, and I thought: Yeah. Let’s do Cyclops.

How to Be: The Very Best, Like No-one Ever Was (Dun Dun D-Dun)

You know, it might just be because I’ve been thinking about pets and subordinate characters, what if the inspiration for your character in a 4e campaign is being someone who has for some reason, a monster that works at their side? What kind of character can produce monsters out of nowhere – like they can just pull them out of their pocket?

How to Be: A Meguca

In this, a Dreadful Month, maybe you need a radiant light. Maybe you need something that makes you feel warm and fuzzy and happy in this time of long nights. In which case, let’s look to the most successful Monsters Inc fanfiction anime there is, and look at the magical girls from Puella Magi Madoka Magica as we ask […]

Wall Crawler

[Gruuwar] You gain a climb speed equal to your land speed. You cannot use this climb speed while you are carrying more than a light load.

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How to Be: Lalo Salamanca

I suspect for this one, I’ve given myself something of a tall task to try and justify this one. Because Lalo doesn’t necessarily strike many people as a character who’s a good fit for ‘a D&D game’ or even ‘a player character.’ After all, he’s a villain, and not just a villain, he’s probably going to be one of the iconic villains people are trying to replicate for decades.

4e: Deploying Monster Types

People say that 4e D&D was ‘only good for tactical combat,’ which I don’t agree with, but I can understand the feeling when you consider it was the first time that it made the combat system kinda work. Part of how it worked was that rather than treat monsters as if they were all generic spots on a continuum, monsters were balanced based on general formulas of things they could do and ways they could be represented, and part of that was recognising that some types of monster were best suited to particular types of role.

The Yakuza Theme

There’s a chance if you played 4th edition, you never even knew Themes were a thing. They were introduced in a campaign sourcebook as a way to flesh out characters under level 10, to give more of that kind of granularity you might want if you say, belonged to a particular organisation, or had something […]

How To Be: Scorpia

One of my favourite things about media is the way that just because I don’t like a work or a show or a plot or whatever it doesn’t have to mean I don’t like or won’t have a reason to be interested in something in that. Moments, scenes, characters, dialogue, all sorts of small things […]