Ozu Feats!
Just a quick note to announce the addition of a bunch of ozu feats to the Square Fireball compendium!
How to Be: Eda Clawthorne
When you look at what Eda can do, the answer is ‘witchy stuff.’ As in ‘lots of witchy stuff.’ As in ‘almost anything you can do with magical effects, witchy stuff.’ In a setting with a strictly definable set of magical schools, Eda skids all around through them and can do almost anything in that space. She does water and lightning and fire and ice and pretty much everything, which means a build that focuses on a single elemental type isn’t going to capture that Eda feel.
Many Hands Make Fight Work
There’s a term you may have heard in the context of tabletop games, usually in the context of combat-focused tactical games, but not always, and sometimes in the context of videogames or TCGs, which is the idea of Action Economy. But what is, an action economy?
How To Be: Cassandra and Rapunzel from Tangled
You know the story of Rapunzel? Turns out that got a movie back in the day and then that movie got a TV series and that TV series kicks ass, and so for this Smooch Month, I decided to try and make an article about base-level optimising choices for a pair of characters, a battle couple.
4e for Two
What if D&D but fewer players?
Backgrounds are Weird
Hey, do you know how character Backgrounds work in 4e? Because chances are you kinda don’t know, and I’m a great big 4e nerd and I’m not sure how they work either.
How to Be: Power
You can see Power’s story as having a few different interpretations, but you don’t need to know about whether or not your character flushes to have a toolkit to properly represent Power, as a person, in a party environment. To put it simpler: It’s about the vibes. And Power’s vibes are rancid.
How To Be: Sothe Pathofradiance
Since this series was started off by Hilda from Three Houses, it seems positively rude on my part to not reach once more to the Fire Emblem well, with its wonderfully varied names and … embarrassingly limited mechanical scope. Let’s look at a character from a Gamecube game about fighting a dragon, or a god, or the black knight, or something.
The Unmindful Monk
It’s a bit of a challenge to advocate for something when you’re actually advocating for a connected idea in your head. Anyway, hey, what if the Monk was Martial, not Psionic?
The Vampire Sucks
I have mentioned the Vampire from time to time, but always with a drawn-in breath of ‘if you want?’ or something like that. A warning, a gentle one, but a warning nonetheless. The vampire, you see, for all that it is part of this game system I like and does something I like, doesn’t do it very well.