It’s a bit of a challenge to advocate for something when you’re actually advocating for a connected idea in your head. Anyway, hey, what if the Monk was Martial, not Psionic?
I have mentioned the Vampire from time to time, but always with a drawn-in breath of ‘if you want?’ or something like that. A warning, a gentle one, but a warning nonetheless. The vampire, you see, for all that it is part of this game system I like and does something I like, doesn’t do it very well.
The origin system in 4th edition D&D was one of the subtler bits of design tech they had. The basic idea was that if you made an overarching term to explain how a bunch of mechanics ‘felt’ you could then reference that term. If something worked one way because of how divine spellcasters worked, by […]
When you ask people about the tropes of the fantasy adventure narrative, there’s a genre of those tropes that 4th edition D&D — which is the best D&D, by the way — handles badly. Well, not badly. Well, badly. Well, some of it is bad. Well, some of it is unreliable. Well, look, it’s complicated. […]
Dungeons & Dragons is a game system built around giving players a useful, handleable group of tools to build a character. You have the simplest two lego pieces to snap together; what you do (your class), and how you were born (your heritage/race). A elf fighter is not the same as a half-elf fighter is […]
How Heroes of Shadow made me angry enough to sand back and repaint an entire variant class.
Fixing the logical accident(?) that makes poison profoundly less useful than other damage types.
Let’s talk about that one time 4e ignored its own design philosophy and made a really stupid decision about party goats.
My earlier treatment of Orcs in Cobrin’Seil was intended, at first, to be a comprehensive examination of the half races. Elves and orcs and humans, the big three that show up in most of the editions of D&D’s player handbooks and most of the settings for them. As I did this though I realised that […]
I have these in my D&D setting, and I have them because, removed from any ontological questions, they are cool things. An orc is like a human, but bigger and usually more physically brawny, and green, and being able to play a half-orc means you have a bunch of outcaster cred, you get to play […]