4th Edition’s Space Problem
There are flaws with 4th Edition D&D, which shouldn’t be any kind of surprise and yet here we are. Let’s talk about one of them. Heck, let’s talk about a big problem, and it’s a problem that’s structural. It’s so structural it doesn’t even relate to a specific class, as much as it relates to the way that classes get made. Classes take up too much space.
4ed Problems: Splintering, Part 2
Yesterday, we talked about how long the lifespan of 4ed D&D was, and we talked about how, it was good, actually. Our framework was, basically, that players had expectations of classes, and we named the problem of splintering. When you built a character in 4ed D&D, you might be startled by how many feats you […]
4ed Problems: Splintering, Part 1
When 4ed D&D introduced party roles, it assigned each character a role which was meant to make the game easier to start. No more parties with two fighters, a paladin and a barbarian that all folded to a single mind flayer. Immediately fights started.
4ed Problems: Poison
I love me some 4th Edition D&D and it’s a well known fact I love complaining about things, so one might wonder why I didn’t do both at once.