Building a 4e Firbolg
5e (or really, Critical Role) gifted us a fresh and appealing new take on a classic—but really boring—D&D creature. Let’s make a version we can play in 4e!
4e: The Paladin’s Plight
Pacing is important in games. It’s a lesson that can be difficult to learn without trial and error, and when your game is big and playtesting sessions are slow and about lots of varied choices it’s entirely possible that you have a pacing problem that only a small number of people are ever going to […]
Hunters Dream – Building Building Encounters
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Defining the Hunt
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 3
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 2
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 1
I started work on Hunter’s Dream back in January, with the basic idea being a way to play a Bloodborne style game set using 4th Edition D&D. The reasons are pretty easy to grapple with – starting with ‘I like it’ and moving on to ‘Bloodborne’s play experience is a tactical game of resource expenditure, […]
Project: Hunter’s Dreams
The Pitch: It’s a 4th Edition D&D Setting/Modbook which is about playing Bloodborne and Castlevania style gothic horror hunters. Combat is not about crawling through dungeons and parselling out careful resources, but instead about short tactical fights of 2-3 sequences of fights in a row, known as Hunts, usually with solo-class enemies rather than larger […]
What’s Nyarr?
Hey, what have I been up to these past few days? Well, I was writing up the Nyarr. What’s a Nyarr? The Nyarr are going to be this June’s tabletop release. They’re not going to be a card game – they’re a new ancestry for your tabletop RPGs, released as my Lost Libram line of […]