A lot of D&D players view their D&D world like they’re a bunch of cowards. There are two classes in the general ouvre of D&D who spend their lives in pursuit of a goal, having committed themselves to the will of something outside of themselves to have power enough to achieve it. One of them […]
4th Edition D&D is, like all editions of D&D, very much invested in the physical stuff your character carries around. I’ve talked about this in the past, where D&D finds it easier to use material objects to give you preposterous abilities, even though it’s ostensibly a game about wizards with preposterous abilities. In 4th edition, […]
My earlier treatment of Orcs in Cobrin’Seil was intended, at first, to be a comprehensive examination of the half races. Elves and orcs and humans, the big three that show up in most of the editions of D&D’s player handbooks and most of the settings for them. As I did this though I realised that […]
I have these in my D&D setting, and I have them because, removed from any ontological questions, they are cool things. An orc is like a human, but bigger and usually more physically brawny, and green, and being able to play a half-orc means you have a bunch of outcaster cred, you get to play […]
Everyone I know has some hypothetical interest at the very least in playing a hot monster in their local tabletop game. I am willing to recognise that this is a selection bias, possibly due to the overwhelming presence of the queer monsterfuckers in my social circle, but the long and short of it is that […]
Typically when these edition conversations come up, I come at it with a certain kind of defensiveness. This is in part conciliatory – after all, I don’t think the conversation is useful if it’s about whether or not you should play 5e or 4e (or 3e, or Pathfinder, or whatever). It’s not useful, because I […]
If people keep reading these I guess I’m gunna keep posting them. Okay, so one night we sat down to play D&D and I had to admit that I was kinda tapped out and didn’t have a campaign to start up straight after one I finished. That’s how it went, I think – this detail […]
There are flaws with 4th Edition D&D, which shouldn’t be any kind of surprise and yet here we are. Let’s talk about one of them. Heck, let’s talk about a big problem, and it’s a problem that’s structural. It’s so structural it doesn’t even relate to a specific class, as much as it relates to the way that classes get made. Classes take up too much space.
Yesterday, we talked about how long the lifespan of 4ed D&D was, and we talked about how, it was good, actually. Our framework was, basically, that players had expectations of classes, and we named the problem of splintering. When you built a character in 4ed D&D, you might be startled by how many feats you […]
When 4ed D&D introduced party roles, it assigned each character a role which was meant to make the game easier to start. No more parties with two fighters, a paladin and a barbarian that all folded to a single mind flayer. Immediately fights started.