“What I need to control isn’t out there. It’s in here.”
Class Traits
Role: Striker. You are a paladin warrior who struggles to turn your own dark urges into tools of retribution.
Power Source: Divine.
Key Abilities: Strength, Charisma
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Implement: Holy symbol
Bonus to Defence: +1 Fortitude, +1 Reflex, +1 Will.
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 10+ Constitution Modifier.
Trained Skills: From the class skills list below, choose 4 trained skills at 1st level.
Class Skills: Athletics (Str), Bluff (Cha), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).
Class features: Channel Divinity, Inner Darkness, Grim Smite, Sinister Urge, Vigil’s Reward, Swift Vindication, Warding Warmth.
Holy warriors and pillars of the faith, Paladins are held up as paragons of mortal virtue. Even if their faith is sometimes tested, their outward appearance is often a shield of piety, leaving them seemingly without flaws.
Not so the vindicator. It isn’t the darkness surrounding you that you fear—it is the darkness within. Rage, cruelty, selfishness… whatever your nature, your vices are flaws of which you’re acutely aware. Perhaps you allowed them to overtake you, some time in your past. Perhaps you have, thus far, managed to resist. But in either case, your worst urges are terrifyingly real, and never far from your mind.
While you prefer to avoid fame and glory, your commitment to the path of righteousness is no less fervent than your peers. Your worst urges can never be escaped, but they can be controlled. Through discipline and devotion, you seek to harness your inner darkness, and turn it toward righteous ends.
However, the price of such control is eternal vigilance. Your watchful eye is still upon both friends and foes, but ultimately it is focused within; for you and you alone are the warden of your own worst self. The darkness will always be inside you; it’s up to you to make it your own.
Note: The Vindicator Paladin is intended as a more player-appropriate replacement for the Blackguard Paladin (presented in Heroes of Shadow). If you include the Vindicator in your game, we recommend you do not also include the Blackguard, and vice-versa.
Vindicator Class Features
Level 1
Grim Devotion
Divine but dreadful, your presence alone strikes fear into vulnerable enemies.
Benefit: Whenever you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
Inner Darkness
Your inner demons make your path a treacherous one, but you have learned to make them into your strength.
Benefit: You gain a benefit associated with your inner darkness, chosen from the list below. Some attacks and other features also take on an element associated with your darkness.
Callous Soul
Something inside you stops you from understanding others’ pain. Without the burden of empathy, your attacks are undeniably effective – but it takes your constant commitment to keep them from becoming unreasonably cruel.
Associated Element: Cold
Benefit: While you have combat advantage against an enemy, you gain a +2 bonus to damage rolls. The bonus increases to +4 while you are bloodied or adjacent to a bloodied creature.
Wrathful Soul
No matter the situation, something inside you is always demanding that violence is the solution. This burning rage makes you a terrifying foe – but without you directing it, it would have you lay waste to the world.
Associated Element: Fire
Benefit: Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier. You then gain a bonus to the damage roll against the target. The bonus equals the damage you took.
Channel Divinity
You gain the Channel Divinity feature as described in the Player’s Handbook, and the warded soul power detailed below.
Warded Soul | Paladin Feature |
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Your dedication to self-control is greater than most can imagine. In moments of duress, it can rise up to shield you with a dazzling holy light. | |
Encounter ✦ Channel Divinity, Divine | |
Minor Action ✦ Personal | |
Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points. | |
Level 11: 10 temporary hit points. | |
Level 21: 15 temporary hit points. |
Grim Smite
You gain the grim smite power.
Grim Smite | Paladin Feature |
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As you bring the strength of your conviction to bear, your unleash the power of your inner darkness on a deserving foe. | |
Encounter ✦ Divine, Radiant | |
No Action ✦ Personal | |
Trigger: You target an enemy with an at-will weapon attack power. | |
Effect: The target takes radiant damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 radiant damage (save ends). | |
Level 7: 4 + Charisma modifier radiant damage. | |
Level 17: 7 + Charisma modifier radiant damage, and ongoing 10 radiant damage (save ends). | |
Level 27: 10 + Charisma modifier radiant damage, and ongoing 15 radiant damage (save ends). | |
Special: In addition to radiant, all damage dealt by your grim smite is also of the type associated with your inner darkness. |
At-will Attack Powers
You gain two level 1 at-will paladin attack powers. New powers designed for the vindicator are listed below, but you can choose freely from the paladin list. This is true for your utility and daily powers as well.
Wrathful Strike | Paladin Attack 1 |
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You let your rage flow through your strike, as the beast within hungers for more. | |
At-will ✦ Divine, Weapon, Radiant, Fire | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 1[W] + Strength modifier fire and radiant damage. You gain temporary hit points equal to your Charisma modifier. | |
Level 21: 2[W] + Strength modifier fire and radiant damage. |
Callous Strike | Paladin Attack 1 |
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You allow yourself to ignore your enemy’s pain, pressing the advantage with grim certainty. | |
At-will ✦ Divine, Weapon, Radiant, Cold | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 1[W] + Strength modifier cold and radiant damage. You gain combat advantage against the first enemy you attack before the end of your next turn. | |
Level 21: 2[W] + Strength modifier cold and radiant damage. |
Level 2
Utility Power
You gain a paladin utility power of your level or lower.
Regimented Recovery | Paladin Utility 2 |
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With a resolve born of eternal vigilance, you steel yourself for what is to come. | |
Encounter ✦ Divine | |
Minor Action ✦ Personal | |
Effect: You gain 5 temporary hit points, and you can make a saving throw. In addition, you gain a +2 power bonus to all defences until the end of your next turn. | |
Level 11: 10 temporary hit points. | |
Level 21: 15 temporary hit points. |
Level 3
Extra Grim Smite
You gain one more use of grim smite per encounter, but you can still use it only once per turn.
Level 4
Utility Power
You gain a paladin utility power of your level or lower.
Level 5
Daily Attack Power
You gain a paladin daily attack power of your level or lower.
Reckless Pursuit | Paladin Attack 5 |
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Your anger gets the better of you, lending weight to your strike, driving you after the fleeing foe, and blinding you to danger. | |
Encounter ✦ Divine, Weapon | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 4[W] + Strength modifier damage, and you push the target up to 2 squares. You then shift up to 3 squares to a square adjacent to the target. | |
Miss: Half damage. | |
Effect: You grant combat advantage until the start of your next turn. |
Darkness Revealed | Paladin Attack 5 |
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As you strike, your foe catches a momentary glimpse of the darkness within, inspiring unthinking panic. | |
Encounter ✦ Divine, Charm, Weapon, Psychic | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. Will | |
Hit: 2[W] + Strength modifier psychic damage, and you slide the target up to 2 squares. One enemy adjacent to the target at the end of the slide then takes 10 damage. | |
Miss: Half damage, and you can slide the target 1 square. One enemy adjacent to the target at the end of the slide then takes 5 damage. |
Level 6
Utility Power
You gain a paladin utility power of your level or lower.
Utter Callousness | Paladin Utility 6 |
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As you dominate your foes, they seem less and less like feeling creatures. | |
Daily ✦ Divine | |
Minor Action ✦ Personal | |
Effect: Until the end of the encounter, when you hit any enemy with an at-will melee attack, you also push that target up to a number of squares equal to your Charisma modifier. |
Unfettered Rage | Paladin Utility 6 |
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As your foes begin to falter, the fury in your soul stirs. | |
Daily ✦ Divine | |
Minor Action ✦ Personal | |
Effect: Until the end of the encounter, your melee weapon attacks deal 1[W] extra damage when you are adjacent to at least one bloodied creature. |
Level 9
Daily Power
You gain a paladin daily attack power of your level or lower.
Glimpse of Emptiness | Paladin Attack 9 |
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The void within radiates out in a chilling wave, leaving your foes fleeing and cowering in fear. | |
Daily ✦ Divine, Fear, Teleportation, Weapon, Cold, Radiant | |
Standard Action ✦ Close blast 3 | |
Target: Each creature in the blast | |
Attack: Strength vs. Will | |
Hit: 3[W] + Strength modifier cold and radiant damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends). | |
Miss: Half damage. | |
Effect: You can teleport to an unoccupied square in the blast. |
Glimpse of the Beast | Paladin Attack 9 |
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You allow the beast within a moment of complete control, leaving foes shaken with terror. | |
Daily ✦ Divine, Weapon, Fire, Radiant | |
Standard Action ✦ Close burst 1 | |
Target: Each creature in the burst | |
Attack: Strength vs. Fort | |
Hit: 2[W] + Strength modifier fire and radiant damage, and the target cannot shift or make opportunity attacks (save ends both). | |
Miss: Half damage. | |
Effect: After the attack, if the target has 10 hit points or fewer, it is stunned until the end of your next turn. |
Level 10
Utility Power
You gain a paladin utility power of your level or lower.
Manifest Darkness | Paladin Utility 10 |
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Your inner darkness surrounds you, nipping at your foes as they are struck. | |
Daily ✦ Divine | |
Minor Action ✦ Personal | |
Target: You and each ally in the burst | |
Effect: You activate an aura 1 that lasts until the end of the encounter. While you are bloodied, enemies in the aura take damage after they are hit by any attack. The damage equals your Charisma modifier and is of the type specified by your inner darkness. |
Inspire Discipline | Paladin Utility 10 |
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Following your example, you companions can give of themselves to shake off an unwelcome influence. | |
Daily ✦ Divine | |
Minor Action ✦ Close burst 3 | |
Target: You and each ally in the burst | |
Effect: Each target can take damage equal to one-half his or her level to make a saving throw with a +4 power bonus. The damage cannot be reduced in any way. |
Level 13
Extra Grim Smite
You gain one more use of grim smite per encounter, but you can still use it only once per turn.
Level 15
Optional Daily Power Replacement
You may replace any paladin daily attack power you know with a new daily attack power of your level or lower.
Avatar of Wrath | Paladin Attack 15 |
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Faced with the vilest of foes, you finally let the beast within rise up. | |
Daily ✦ Divine, Weapon, Fire, Radiant | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 3[W] + Strength modifier fire and radiant damage. | |
Miss: Half damage. | |
Effect: You gain the following benefits until the end of the encounter. | |
• You gain a +4 power bonus to damage rolls. | |
• The first time you hit an enemy with an attack on each of your turns, a second enemy adjacent to you takes 10 fire damage. |
Avatar of Emptiness | Paladin Attack 15 |
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You abandon your self-imposed empathy, fighting for a moment with unfeeling finality. | |
Daily ✦ Divine, Weapon, Cold, Radiant | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 3[W] + Strength modifier cold and radiant damage. | |
Miss: Half damage. | |
Effect: You gain the following benefits until the end of the encounter. | |
• You gain a +2 power bonus to attack rolls. | |
• You gain 5 temporary hit points at the start of each of your turns. | |
• Once per round as a minor action, you can choose one willing ally. That ally takes 5 damage but gains 10 temporary hit points. |
Level 16
Utility Power
You gain a paladin utility power of your level or lower.
Grim Resolve | Paladin Utility 16 |
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As your body flags, your stoic determination forces it back into the fight—but not without a price. | |
Daily ✦ Divine, Healing | |
Minor Action ✦ Personal | |
Effect: You regain hit points equal to your bloodied value and can make a saving throw. You cannot spend healing surges until the end of your next short rest. |
Grim Aversion | Paladin Utility 16 |
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In a moment of dire need, you allow an ally to suffer the damage intended for you. | |
Daily ✦ Divine | |
Immediate Reaction ✦ Close burst 5 | |
Trigger: An attack’s damage reduces you to 0 hit points or fewer. | |
Target: One ally in the burst. | |
Effect: You don’t take the damage. Instead, the target takes it and then gains 10 temporary hit points. |
Level 17
Vigil’s Reward
Seeing your allies mend their wounds eases your concerns, letting you focus on controlling your own urges.
Benefit: When an ally spends a healing surge while adjacent to you, you gain temporary hit points equal to your Charisma modifier.
Level 19
Optional Daily Power Replacement
You may replace any paladin daily attack power you know with a new daily attack power of your level or lower.
Definitive Smite | Paladin Utility 19 |
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Your blow connects with unexpected might, driving the foe to the ground. | |
Daily ✦ Divine | |
No Action ✦ Melee 1 | |
Trigger: You hit an adjacent creature with an at-will weapon attack. | |
Target: The creature you hit | |
Effect: The target takes 25 damage and falls prone. It can’t stand up while you are adjacent to it (save ends). You grant combat advantage until the end of your next turn. |
Consuming Smite | Paladin Utility 19 |
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Tasting a moment of freedom, your dark urges thirst for more. | |
Daily ✦ Divine, Healing, Radiant | |
No Action ✦ Melee 1 | |
Trigger: You hit an adjacent creature with an at-will weapon attack. | |
Target: The creature you hit | |
Effect: The target takes 10 radiant damage, and ongoing 10 radiant damage (save ends). The target takes a -2 penalty to saving throws against this ongoing damage. Each time the target takes the ongoing damage, you regain 10 hit points. |
Level 22
Utility Power
You gain a paladin utility power of your level or lower.
Righteous Defiance | Paladin Utility 22 |
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In the face of many foes, your unfailing discipline buoys your strength and inspires your allies. | |
Daily ✦ Divine | |
Minor Action ✦ Personal | |
Effect: You activate an aura 2 that lasts until the end of the encounter. Creatures other than you in the aura grant combat advantage. You and each ally in the aura gain a power bonus to damage rolls equal to twice the number of enemies in the aura. |
Hungering Void | Paladin Utility 22 |
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You shine with a soft golden light, inspiring allies at your side and drawing their life force to you. | |
Daily ✦ Divine, Healing | |
Minor Action ✦ Personal | |
Effect: You activate an aura 1 that lasts until the end of the encounter. Whenever you or an ally in the aura hits an enemy, he or she gains 5 temporary hit points. Whenever an ally in the aura spends a healing surge, he or she regains only half the hit points, and you regain the rest. |
Level 22
Swift Vindication
While your conviction shines forth, you can ride its divine threads to meet your foe.
Benefit: After you use channel divinity, you can use a free action to teleport up to 5 squares toward an enemy.
Optional Daily Power Replacement
You may replace any paladin daily attack power you know with a new daily attack power of your level or lower.
Tower of Emptiness | Paladin Attack 25 |
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The emptiness within is made manifest in an inescapable, soul-chilling void. | |
Daily ✦ Divine, Weapon, Cold, Radiant, Zone | |
Standard Action ✦ Close burst 3 | |
Effect: You conjure a wall of frozen light that lasts until the end of your next turn. The wall’s squares are heavily obscured. and it can be up to 4 squares high. Any creature that enters the wall or ends its turn there takes 15 cold and radiant damage. When the wall appears, make the following attack. | |
Target: Each creature in the burst or adjacent to it | |
Attack: Strength vs. Fort | |
Hit: The target is immobilised until the end of its next turn. If the target is outside the zone, the target slides 1 square into it. | |
Sustain Minor: The zone persists until the end of your next turn, and you can repeat the attack. |
Pyre of Rage | Paladin Attack 25 |
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The heat of your inner fury becomes manifest in the very blood of your foe. | |
Daily ✦ Divine, Weapon, Fire, Radiant | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. Fort | |
Hit: 2[W] + Strength modifier damage, and ongoing 20 fire and radiant damage (save ends). | |
Miss: Half damage, and ongoing 10 fire and radiant damage (save ends). | |
Effect: When the target first becomes bloodied or drops to 0 hit points, creatures in a close burst 1 from the target take 10 fire and radiant damage. |
Level 27
Warding Warmth
The strength of your conviction infuses your soul, mind and body. You no longer fear the touch of the grave or the icy cold of darkness.
Benefit: You gain resist 20 necrotic and resist 20 cold.
Optional Daily Power Replacement
You may replace any paladin daily attack power you know with a new daily attack power of your level or lower.
Avatar of the Beast | Paladin Attack 29 |
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The darkness within you rages beyond control, transforming you into the monster you suppress. | |
Daily ✦ Divine, Weapon, Radiant | |
Standard Action ✦ Melee Weapon | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 5[W] + Strength modifier radiant damage. | |
Miss: Half damage. | |
Effect: You gain the following benefits until the end of the encounter. | |
• Your attacks deal extra radiant damage equal to your Charisma modifier. | |
• Once per turn after you attack an enemy and hit, you gain 10 temporary hit points. If the attack already grants temporary hit points to you, you gain 5 additional temporary hit points. | |
• If you start your turn with no uses available of your grim smite power, roll a d6. On a 5 or 6, you regain one use of that power. | |
Special: In addition to radiant, all damage dealt by this power is also of the type associated with your inner darkness. |