Firbolg

Reclusive giants who thrive in the energy of the feywild

Sketch depicting a typical firbolg, wearing a garment based on a greatkilt and wielding a thick walking stick club.

Firbolg Heritage Traits

Average Height: 212 – 245cm (6’10” – 8’0″)
Average Weight: 130 – 160kg (287 – 353 lb.)

Ability Scores: +2 Wisdom, +2 Strength or Constitution
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common, Sylvan.
Skill Bonuses: +2 Arcana, +2 Stealth

True Fey: Your species is native to the feywild, not yet fully accustomed to the material plane. Your origin is fey.

Giantkin: You have the giant subtype.

Feyspeak: You can converse freely with beasts and plants of fey or natural origin.

Fade to Green: You have the fade to green heritage power.

Fade to GreenFirbolg Heritage Power
Startled, you vanish into your surroundings before your enemy’s attack can reach you.
Encounter
Immediate Interrupt ✦ Personal
Trigger: You would be hit by an attack.
Effect: You become invisible and insubstantial until the end of your next turn or until you attack, whichever comes first.

Rarely seen in industrialised lands, firbolgs are reclusive giant-kin who spend most of their time in the feywild. In old folktales, they are said to be descended from children spirited away by the fey folk; this origin seems dubious at best, but persists given how little is known of them at large.

Acclimatised to an abundance of primal energy, firbolgs can spend unlimited time in the feywild without risk, but their time on the material plane is short. Though they typically have large families, they don’t form nations or even cities; instead, they rely on the secret roads and gates of the feywild to travel vast distances, and keep in touch with other clans.

Play a firbolg if you want…

  • to be a gentle giant.
  • to have limited time in the material world.
  • to have a big family who’d much rather you stay home.

Physical Qualities

Firbolgs are tall, heavy-set humanoids covered in very fine fur. Though their features are broadly human, they are distinguished by a broad, bare-tipped nose like that of a cow, and long folded goatlike ears. Their hands and feet are also distinctive, having only four thick digits apiece.

Though they have pale blue-grey fur all over, firbolg also grow head and body hair. This is almost always red, though the shade can range from deep crimson to rusty brown to pink or purple. Their almond eyes are small and usually dark, with long thick lashes.

Like most true fey, firbolgs are timeless on their native plane. They age quickly on the material plane, so they retreat often to the feywild to avoid wasting their time. Cumulatively, they can rarely spend more than 60 years there before they must return to the wild forever.

Playing a Firbolg

Firbolgs are rarely seen outside their forests, and venture into cities even less often. A firbolg adventurer can expect to be the first of their kind seen by most folk, and the subject of much fascination. Since they rarely socialise outside of their own kind, many firbolgs find this attention intimidating or exhausting.

Traditionally, firbolgs are averse to conflict, preferring to use their fey talents to slip away before fight breaks out. They only become adventurers in the strangest of circumstances, and those who do are seen as rather bizarre. When they contact their families, they can expect constant badgering to come home and settle down.

Firbolgs are perceived as… cautious, wise, spiritualistic, cowardly, ethereal, gentle, secretive, introverted, patient, unambitious.

Names: Aoife, Caoimhe, Colm, Deirde, Donn, Eabha, Eoin, Ferd, Fionn, Morogh, Niamh, Rian, Roisin, Ruairi, Saoirse, Shay, Tadgh.

1.0
  • 1 year ago Update Original version published to Skies of Escarnum website
  • 1 year ago Update Moved to Square Fireballs site
  • 1 year ago Update Added giant subtype.
Last updated: 24 December 2021
First added: 13 February 2021