Hindren

Gentle, artistic beastkin folk that dwell at the edges

Hindren Heritage Traits

Average Height: 152 – 182cm (5’ – 6’)
Average Weight: 160 – 180kg (320 – 390lb.)

Ability Scores: +2 Constitution, +2 Wisdom or Dexterity
Size: Medium
Speed: 7 squares
Vision: Low-light vision

Languages: Common, plus any one.
Skill Bonuses: +2 Diplomacy, +2 Insight

Thick Fur: You have a +5 racial bonus to Endurance checks against Environmental Danger.

Strong Back: You consider your strength 2 points higher to calculate your load

Antler Crash: You have the antler crash heritage power.

Antler CrashHindren heritage power
Your antlers provide you with an occasional advantage in combat.
Encounter
No action ✦ Personal
Trigger: You hit an enemy with a melee attack
Effect: The attack deals 1d8 extra damage.
Level 21: 2d8 extra damage.

The people known as Hindren are rare in most places but their own. They’re a people of edges, living at the boundaries of forests and plains, small communities that take advantage of their abilities to move freely between the two. The Hindren communities are not known as vast cities, but rather small villages, often distributed widely, because the long distance travel between them does not bother Hindren. Indeed, many Hindren may consider two villages miles apart the same village, because they are, to them, ‘so close.’

Play a Hindren if you want…

  • to have a tauric appearance
  • to love art and creativity from culture to culture
  • to be a hardy traveller who connects different things

Physical Qualities

A Hindren is a tauric deer-like creature; they have a lower body shaped like a large deer, and a humanoid torso reaching from the root of the neck. Their bodies are covered in fur, in a variety of tones that can include blonde, brown, and green, and for some Hindren, this fur extends up their whole humanoid torso. Hindren have horns or antlers, on their humanoid heads, which poke through their hair. Hindren have no specific or common skin tones, though it is very common for them to be tanned, because of their time spent outdoors.

Hindren do commonly wear shirts, bandoliers, armbands and gloves – though they tend to not wear things over their legs and tails, given the challenge to reach them.

Hindren are much more slender and swift than centaurs, which are typically bigger, heavier and stockier. Much of the extra weight of a Centaur is in the trunk and back of the body – but a Hindren is smaller and does not occupy the same space as a centaur.

Playing a Hindren

Hindren are creatures of edges; they are most likely to want to be between two things, and see a value in being able to partake of those two things. So, for example, a fishing village makes some sense – there’s the land stuff, and the sea stuff, and those two things are both different and you can draw from it. Also, it’s stuff the Hindren themselves don’t experience or study well, which means they find these new opportunities to understand and find things. New friends, new people to learn of, through their stories and their art. Big walled cities, though? That’s cutting a line between the things, it’s making a big ball of one big thing, and that’s odd.

Think about things in terms of how everything can be seen as a contrast between other things. Curves and shadows, not hard lines. This ‘boundary nature’ comes in how Hindren approach adventure and trade; they see the value of barter and exchange, and don’t tend to see currency with the same importance. Wealth for its own sake is strange – but bringing things from one place to another, so the people in the second place can enjoy them, that’s important.

Hindren are also extremely artistic; stories, poetry, and music are all very important to them, and dance – something that Hindren can do only in very different ways to most other cultures – is a kind of performance they love to attend and share.

Hindren are perceived as…Friendly, sweet, artistic, curious, inquisitive, musical, communicative, diplomatic, shy

Names: Lilihart, Erenhae, Angohind, Eskhind, Lulu, Meyehind, Beyenhind.

Hindren commonly suffix their names with -hind. Their names otherwise tend towards the lyrical, with a single soft and single hard sound – names like ‘Popohind’ would be unlikely, as would a name like ‘Aehind.’

Last updated: 19 March 2023
First added: 25 March 2021