Prerequisite: Only a vindicator can take this paragon path.
As your power grows, so too does your detachment. The experiences of other people seem distant and unreal, and even your own suffering is a matter of fact rather than feeling. Nevertheless, you continue to choose a path of virtue, filling the void of empathy with will and careful choice.
Heartless Vindicator Path Features
Callous Action (11th level): When you spend an action point to take an extra action, you gain combat advantage against all enemies until the end of your turn.
Steeled Soul (11th level): Your ceaseless training has steeled you against your foe’s influence; you cannot control your inner darkness without first controlling your fears. You gain a +2 bonus to saving throws and a +4 bonus to saving throws against fear effects.
Grim Hunger (16th level): You have combat advantage against creatures suffering ongoing damage. Whenever you reduce a creature suffering ongoing damage to 0 hit points, you regain one use of your grim smite this encounter.
Heartless Vindicator Powers
|Merciless Right||Heartless Vindicator Attack 11|
|You allow instinct to take hold of your weapon, lashing out at attackers with the unthinking swiftness of a reflex response.|
|Encounter ✦ Divine|
|Minor Action ✦ Personal|
|Effect: You grant combat advantage until the end of your next turn. Until the start of your next turn, you can use the secondary power at will. If you don’t use it at least once. your weapon attacks on your next turn deal 1[W] extra damage.|
|Merciless Right secondary attack|
|Encounter ✦ Divine, Weapon, Cold, Radiant|
|Opportunity Action ✦ Melee Weapon|
|Requirement: The power Merciless Right must be active in order to use this power.|
|Trigger: An adjacent enemy hits you with a melee attack or a close attack.|
|Target: The triggering enemy|
|Attack: Strength vs. AC|
|Hit: 2[W] + Strength modifier cold and radiant damage, and the target is dazed until the end of its next turn.|
|Symbol of Emptiness||Heartless Vindicator Utility 12|
|You raise an ethereal battle standard, radiating your inner cold and driving your allies to cut down the wicked.|
|Daily ✦ Divine, Conjuration|
|Minor Action ✦ Close burst 5|
|Effect: You conjure an ethereal banner on the ground of an unoccupied square within range. The banner lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the banner, you and each ally gain a +2 power bonus to attack rolls against bloodied creatures.|
|Dread Visage||Heartless Vindicator Attack 20|
|Your merciless assault evokes such dread that the foe is unable to rally as long as you and your allies are near.|
|Daily ✦ Divine, Weapon, Fear, Cold, Radiant, Psychic|
|Standard Action ✦ Melee Weapon|
|Target: One creature|
|Attack: Strength vs. AC|
|Hit: 3[W] + Strength modifier cold and radiant damage, and ongoing 15 psychic damage (save ends). If the target ends its turn adjacent to you or any of your allies, it cannot make a saving throw to end this effect on that turn.|
|Miss: Half damage, and ongoing 10 psychic damage (save ends).|