Wow, I missed all that drama, fortunately, but I think I have caught whiffs of it. It’s not all that new, I don’t think. Not really. But it sounds like it has metastasized.

Punishing paladins might have made sense at one time. I think that there was a time when they were pretty powerful, or were at least meant to be, given that one had to luck out on ability scores and then jump through multiclassing hoops. I don’t recall any stories of someone becoming a paladin and then just being unstoppable, but in the right game – say one where the DM was throwing fear effects and disease at people, and smashing the lower-HP, more lightly armored, less-well-armed cleric flat – someone immune to the DM’s worst threats and also a metal-clad juggernaut that could not only zero in on evil, but then burn it down, might seem like someone the world would want to take down a peg. That character /should/ have to struggle to keep their power, because the world wants to make them /stop/.

(One source for the paladin was Three Hearts and Three Lions. If I recall correctly, the holy warrior in that story was able to protect his allies from Morgan le Fay simply by how lawful he is. Then, he (almost completely by accident, and partly from a trick by le Fay) falls from grace, and the power is stripped away, leading to a useful crisis in the story.)

Of course, once the paladin is presented as (ostensibly) just as powerful (hahasnort) as all the other classes, and no harder for a player to become, any reason for the paladin to fall is gone, in my view. Yes, the world can probably trick the paladin into losing its powers. They might even be able to get a bard, barbarian or monk to stop advancing. But meanwhile the cleric and the wizard are utterly unaffected. (I guess there are ways that they’re supposed to be vulnerable too, but the books don’t really offer too much about that, and a ton of ways to avoid it).

I haven’t heard much about the warlock/patron shenanigans though I can well imagine.

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