Fangs and Fists: Unarmed and Natural Weapons in 4e
There are too many furries in my world for me to let the “unarmed” weapon rules stay such a god damned mess.
4E: The Hadalan
… And there, in the deepest and darkest of spaces, far from the prying eyes of those who would judge their work, or steal their designs, a god whose name is lost, did render the form of what it had seen, and sought to make its own. It made what it thought it saw, when […]
4e: The Swallowers
There are tales told, in the deep and dark places of the world, about vast, floating multi-eyed magical monsters, their minds full of hate, seeing a world of imperfection and foulness that they refuse to abide, wanting to reshape and destroy it all at once. There are tales told about their variations and mutations, things […]
Building a Better Blackguard
How Heroes of Shadow made me angry enough to sand back and repaint an entire variant class.
Gruwaar, Gruuwar: Making False Memories True
Did you ever get something in D&D so wrong that you just had to keep going and never look back? That’s the story of today’s 4e heritage glow-up, the gruuwar.
4e: The Hindren
Hindren are a type of cervitaur (‘part deer, part-humanoid, with four legs and two arms’) people you can meet in the indie videogame Caves of Qud. They’re originally a fan creation by indie bespoke curio crafter Caelyn Sandel, before they were implemented in the game proper in part thanks to the efforts of new Caves […]
Features for Family
Today I’m going to talk about a few minor variant class and heritage features I banged out while putting together some 1st-level PCs for a game with my niblings and sister-in-law.
4e: The Passionguard (And A Kickstarter Promo!)
In 4th Edition D&D, a starting character has three large layered choices for making a character more conveniently. You have their Ancestry (“race”), you have the toolset for solving problems they have for their basic skills (“class”), and then you have the little third layer, the layer where you get to refine those two things […]
Building a 4e Firbolg
5e (or really, Critical Role) gifted us a fresh and appealing new take on a classic—but really boring—D&D creature. Let’s make a version we can play in 4e!
4th Edition D&D is, like all editions of D&D, very much invested in the physical stuff your character carries around. I’ve talked about this in the past, where D&D finds it easier to use material objects to give you preposterous abilities, even though it’s ostensibly a game about wizards with preposterous abilities. In 4th edition, […]