Claw Gloves
4th Edition D&D is, like all editions of D&D, very much invested in the physical stuff your character carries around. I’ve talked about this in the past, where D&D finds it easier to use material objects to give you preposterous abilities, even though it’s ostensibly a game about wizards with preposterous abilities. In 4th edition, […]
Hunter’s Dreams – Defining the Hunt
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 3
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 2
This is more work on Hunter’s Dream, a 4th Edition D&D-compatible mod made to enable a Bloodborne style of game, where players take on the role of hunters, who have to first research their prey before going out to the tactical combat stage of things where players get to have cool fights with werewolves and […]
Hunter’s Dreams – Trick Weapons, Part 1
I started work on Hunter’s Dream back in January, with the basic idea being a way to play a Bloodborne style game set using 4th Edition D&D. The reasons are pretty easy to grapple with – starting with ‘I like it’ and moving on to ‘Bloodborne’s play experience is a tactical game of resource expenditure, […]
What’s Nyarr?
Hey, what have I been up to these past few days? Well, I was writing up the Nyarr. What’s a Nyarr? The Nyarr are going to be this June’s tabletop release. They’re not going to be a card game – they’re a new ancestry for your tabletop RPGs, released as my Lost Libram line of […]