How to Be: Eda Clawthorne
When you look at what Eda can do, the answer is ‘witchy stuff.’ As in ‘lots of witchy stuff.’ As in ‘almost anything you can do with magical effects, witchy stuff.’ In a setting with a strictly definable set of magical schools, Eda skids all around through them and can do almost anything in that space. She does water and lightning and fire and ice and pretty much everything, which means a build that focuses on a single elemental type isn’t going to capture that Eda feel.
How To Be: Cassandra and Rapunzel from Tangled
You know the story of Rapunzel? Turns out that got a movie back in the day and then that movie got a TV series and that TV series kicks ass, and so for this Smooch Month, I decided to try and make an article about base-level optimising choices for a pair of characters, a battle couple.
How to Be: Power
You can see Power’s story as having a few different interpretations, but you don’t need to know about whether or not your character flushes to have a toolkit to properly represent Power, as a person, in a party environment. To put it simpler: It’s about the vibes. And Power’s vibes are rancid.
How To Be: Sothe Pathofradiance
Since this series was started off by Hilda from Three Houses, it seems positively rude on my part to not reach once more to the Fire Emblem well, with its wonderfully varied names and … embarrassingly limited mechanical scope. Let’s look at a character from a Gamecube game about fighting a dragon, or a god, or the black knight, or something.
How to Be: Harrowhark Nonagesimus
I’ve had this one in the drawer since like April, I didn’t realise just how much I was going to enjoy digging into it two books later. I liked the books, by the way, I think you should check ’em out.
How to Be: Kaede
Time to talk about a character I’ve already spent thousands of words describing in terms of the negative space created by fighting games that enable a lot of fun interpretation and also selling us the vast and valuable currency that is nothing.
How to Be: Mystique
Let’s look at the first* transgender* X-Men*!
How to Be: Altair Ibn La-Ahad
What can we say about Altair? Well, being as he’s from the Assassins Creed franchise before it got really bloated and included dozens of nested sub-systems, he’s certainly the purest and simplest of the Assassins you get to play. We’re really lucky about Altair as a character because we get to see a lot about him and how he expresses himself, and we know for a fact that the ways he expresses himself in the game are the things he thought of as possible and doable.
How to Be: Amaya from Dragon Prince
She’s power, she’s grace, she’ll punch you in the face, she’s a queen, she’s a knight, she’s here to have a fight, she’s Amaya from The Dragon Prince!
How To Be: Amity Blight
I like this character a lot, and I like particularly the ways that she fits with some ideas like a D&D game, without necessarily already being a D&D game. There’s enough of a gap between what she does and how she does it, and how D&D would assume a character would do that to create an interesting creative space.