Tag Archives: Mechanics

Distributing Abilities

Ability scores in Dungeons & Dragons are one of the game’s many mechanical systems that float atop a liquid surface of questionable justifications. They’re a perfectly serviceable set of dials to use to define a character, they do a job and they create a lot of thematic hooks you can use, but also, under the hood, they are not sensible at all.

4e: Deploying Monster Types

People say that 4e D&D was ‘only good for tactical combat,’ which I don’t agree with, but I can understand the feeling when you consider it was the first time that it made the combat system kinda work. Part of how it worked was that rather than treat monsters as if they were all generic spots on a continuum, monsters were balanced based on general formulas of things they could do and ways they could be represented, and part of that was recognising that some types of monster were best suited to particular types of role.

The Yakuza Theme

There’s a chance if you played 4th edition, you never even knew Themes were a thing. They were introduced in a campaign sourcebook as a way to flesh out characters under level 10, to give more of that kind of granularity you might want if you say, belonged to a particular organisation, or had something […]

The Elan

Look, don’t let the way I talk about 4e D&D (which is the best edition of D&D) leave you thinking that I think the game is flawless. It’s just much better than 3e and good enough that I don’t care to look at 5e. That excellence however doesn’t mean that the design within it is […]