Tag Archives: Mechanics

Harmonising Mount Rules

When you ask people about the tropes of the fantasy adventure narrative, there’s a genre of those tropes that 4th edition D&D — which is the best D&D, by the way — handles badly. Well, not badly. Well, badly. Well, some of it is bad. Well, some of it is unreliable. Well, look, it’s complicated. […]

4e: Methods & Practice

Here’s a valuable lesson for tabletop RPG designers of all kinds I want you to learn from 4th edition D&D. I’ve been brewing on it for a while and I think I can summarise it cleanly thus: Methods & Practices should not be Entangled.

5 Dual Wielding 4e Characters

You know what’s cool? Dual Wielding! No doubt your favourite professional full-time know it alls have told you that dual wielding is unrealistic and bad and sucks and deprives you of a shield, but my counterpoint is shut up nerd. And when I’m thinking about extremely cool things where the realism doesn’t matter, I think […]

4e: Mind Control

Content Warning: I’m going to discuss some mind control stuff in ways that violates consent. Not any specific outcomes from that, but if you find the whole vibe icky, that’s what this is about. Also, other, I guess, content warning: This isn’t about the horny topic of mind control, so if that’s the vibe you’re […]