When I first decided to stat up the fuzzy firbolg for 4th Edition, I knew I wanted to follow it up with the gruuwar. But I had always intended for there to be a third “true fey” in the lineup too.
There are tales told, in the deep and dark places of the world, about vast, floating multi-eyed magical monsters, their minds full of hate, seeing a world of imperfection and foulness that they refuse to abide, wanting to reshape and destroy it all at once. There are tales told about their variations and mutations, things […]
Did you ever get something in D&D so wrong that you just had to keep going and never look back? That’s the story of today’s 4e heritage glow-up, the gruuwar.
Hindren are a type of cervitaur (‘part deer, part-humanoid, with four legs and two arms’) people you can meet in the indie videogame Caves of Qud. They’re originally a fan creation by indie bespoke curio crafter Caelyn Sandel, before they were implemented in the game proper in part thanks to the efforts of new Caves […]
Today I’m going to talk about a few minor variant class and heritage features I banged out while putting together some 1st-level PCs for a game with my niblings and sister-in-law.
5e (or really, Critical Role) gifted us a fresh and appealing new take on a classic—but really boring—D&D creature. Let’s make a version we can play in 4e!
Let’s talk about that one time 4e ignored its own design philosophy and made a really stupid decision about party goats.
Hey, what have I been up to these past few days? Well, I was writing up the Nyarr. What’s a Nyarr? The Nyarr are going to be this June’s tabletop release. They’re not going to be a card game – they’re a new ancestry for your tabletop RPGs, released as my Lost Libram line of […]