The Elan
Look, don’t let the way I talk about 4e D&D (which is the best edition of D&D) leave you thinking that I think the game is flawless. It’s just much better than 3e and good enough that I don’t care to look at 5e. That excellence however doesn’t mean that the design within it is […]
Dwarfeons & Dragons
Dungeons & Dragons is a game system built around giving players a useful, handleable group of tools to build a character. You have the simplest two lego pieces to snap together; what you do (your class), and how you were born (your heritage/race). A elf fighter is not the same as a half-elf fighter is […]
4e: The Dragonborn
July 21, 2020 You may remember a while ago I talked about how, typically, in fantasy stories, dragons are used to represent governments. This idea isn’t like, hard codified facts or anything, it’s just a way to look at dragons and it can make some sense of how they behave when they’re used in stories. […]
Half-Elves (But really Elves)
My earlier treatment of Orcs in Cobrin’Seil was intended, at first, to be a comprehensive examination of the half races. Elves and orcs and humans, the big three that show up in most of the editions of D&D’s player handbooks and most of the settings for them. As I did this though I realised that […]
Half-Orcs (but really Orcs)
I have these in my D&D setting, and I have them because, removed from any ontological questions, they are cool things. An orc is like a human, but bigger and usually more physically brawny, and green, and being able to play a half-orc means you have a bunch of outcaster cred, you get to play […]
What’s Nyarr?
Hey, what have I been up to these past few days? Well, I was writing up the Nyarr. What’s a Nyarr? The Nyarr are going to be this June’s tabletop release. They’re not going to be a card game – they’re a new ancestry for your tabletop RPGs, released as my Lost Libram line of […]