Thank you yes. People seem to think that the Nentir Vale (as the default setting has come to be known) is sort of an okay place where there are known locales that one can visit, do stuff in, leave, come back to, do more things in, etc. Where civilization is ticking along, and the adventurers are there to help out, or help themselves.

No. Oh, no, no.

You use the phrase “near-apocalyptic.” Exactly. Civilization isn’t ticking along. It isn’t even okay. Civilization has been and gone, and you might even have a party member who is a constant reminder of the bad choices that were made to lead to this point.

Part of the problem is that this is a bit hard to imagine. If things are that bad, if there’s no reliable trade, if howling death can appear out of nowhere, how is Fallcrest even going to make it through the next winter? It’s clearly not as dark and dire as, say, what Warhammer is supposed to be. People are clean and not generally insane, and there’s hope, even if there really shouldn’t be.

Anyway, yeah, the way knowledge is so sparse and unreliable is a blessing for the DM. People didn’t seem to get, especially once Forgotten Realms and Eberron came out, that “points-of-light” isn’t a setting, it’s a core conceit of the game,, designed to give the DM the freedom to do whatever they wanted.

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