The Square Fireball is a place for Invincible Ink (otherwise known as Fox and Talen Lee) to develop and share our homebrewed 4th Edition Dungeons & Dragons content.
Here you’ll find new content, ideas, fixes and houserules, and whatever other content we decide to produce. Sometimes we’ll be back-porting things we like from newer editions, or bringing back something from yore that didn’t quite make it into our favourite version. Sometimes we’ll be bringing something entirely new that doesn’t fit as core content of our self-contained campaign settings, like Skies of Escarnum.
Why 4th Edition? Because that’s the one we love. Mostly this is just stuff we’ve made for our group to use, but why not share it with the greater 4e community since we can?
Compendium Content
Recent Compendium Additions
You gain a +1 feat bonus to weapon attack rolls that you make with an unarmed weapon. In addition, you do not need to have a hand free to make an unarmed attack.
This variant replaces the natural weapon rules with a variant baes on the monk unarmed strike.
A non-manufactured weapon which is part of a creature’s physical form, such as a fist or claw.
Recent Blog Articles
How To Be: Amity Blight
I like this character a lot, and I like particularly the ways that she fits with some ideas like a D&D game, without necessarily already being a D&D game. There’s enough of a gap between what she does and how she does it, and how D&D would assume a character would do that to create an interesting creative space.
Alternative Rewards
So okay, Alternate Rewards. They’re kind of a problem.
How to Be: Samus Aran
The list of Samus Aran traits we have is a little bit like one of those ‘pick two’ triangles. Heavy armour works against mobility. Mobility tends to be paired with melee damage, not ranged damage. Ranged damage tends to not work with heavy armour. We're kinda screwed on this one.