Category Archives: Design & Development

4e: Sneaky Feys

It’s said, that humans learned magic from the gods; some say that humans learned it from studying the universe around them. Some, in the oldest and darkest stories, say that humans learned magic from the fey, because they couldn’t wait to see how badly we fucked it up. One thing I love about D&D 4e […]

4e: The Hindren

Hindren are a type of cervitaur (‘part deer, part-humanoid, with four legs and two arms’) people you can meet in the indie videogame Caves of Qud. They’re originally a fan creation by indie bespoke curio crafter Caelyn Sandel, before they were implemented in the game proper in part thanks to the efforts of new Caves […]

4e: The Passionguard (And A Kickstarter Promo!)

In 4th Edition D&D, a starting character has three large layered choices for making a character more conveniently.  You have their Ancestry (“race”), you have the toolset for solving problems they have for their basic skills (“class”), and then you have the little third layer, the layer where you get to refine those two things […]