4e: The Ardent
I write a fair bit about 4th edition D&D. There’s at least one article a month, with the How To Be series, and I think they’re lots of fun. They’re exercises in character construction, working from a character aesthetic and trying to find a way to make that fit in the power boundaries and existing […]
Building a Better Blackguard
How Heroes of Shadow made me angry enough to sand back and repaint an entire variant class.
4ed Problems: Splintering, Part 2
Yesterday, we talked about how long the lifespan of 4ed D&D was, and we talked about how, it was good, actually. Our framework was, basically, that players had expectations of classes, and we named the problem of splintering. When you built a character in 4ed D&D, you might be startled by how many feats you […]
4ed Problems: Splintering, Part 1
When 4ed D&D introduced party roles, it assigned each character a role which was meant to make the game easier to start. No more parties with two fighters, a paladin and a barbarian that all folded to a single mind flayer. Immediately fights started.